/*
 * Copyright (C) 2019-2020 Zilliz. All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#pragma once

#include <memory>

namespace arctern {
namespace render {

class WindowParams {
 public:
  const float& width() const { return width_; }

  const float& height() const { return height_; }

  float& mutable_width() { return width_; }

  float& mutable_height() { return height_; }

  void set_width(float w) { width_ = w; }

  void set_height(float h) { height_ = h; }

  void operator=(WindowParams& windowParams) {
    width_ = windowParams.width();
    height_ = windowParams.height();
  }

 private:
  float width_;
  float height_;
};

using WindowParamsPtr = std::shared_ptr<WindowParams>;

}  // namespace render
}  // namespace arctern
